How To Rotate Camera In Substance Painter
Cameras created in the softwares Maya, Max, Blender, Modo and DAE can be imported in Substance 3D Painter.
Orthographic cameras and display ratio are non correctly supported in abc alembic format.
Import cameras in Substance 3D Painter
The camears should exist included in the mesh file either in the format fbx or abc (Alembic).
The proper name, the transform parameters, the FOV and the aspect ratio (if it exists) are imported.
Simply select the mesh file that includes the cameras in a New project window and verifies that the cheque box "Import Cameras" is checked.
Then click ok:
Information technology is as well possible to load a mesh file without any cameras and update it with cameras via the "Project Configuration" window:
Select Cameras
There is a dedicated combobox in the 3D Viewport to select the camera:
In the given case, 8 cameras are imported (five in orthographic mode and 3 in perspective manner).
By default, the Painter camera named "Default camera" is selected and is in perspective mode.
Default photographic camera (perspective manner):
Imported Orthographic camera:
If the photographic camera contains a display ratio, it will use to depict a camera frame in the 3D Viewport. The displaying and the opacity can exist controlled in Brandish Settings window > Viewport settings.
Imported perspective camera:
A dedicated shortcut ("<", ">") allows to switch from one camera to another camera.
Control the cameras
Decision-making of the cameras in the Viewport: by panning, zooming or rotating in the Viewport will take every bit event to switch to the Default camera of Substance 3D Painter.
The control of the intrinsic parameters or attributes of the cameras tin can be constitute in the window Display Settings:
A combobox allows to select the photographic camera and is synchronized with the combobox of the 3D Viewport:
If any of the attributes is modified, it is possible to restore to their original values thank you to the "Restore button".
If for an imported photographic camera, one the attributes is modified, the text of the photographic camera name is displayed in italic and a '*' is added to the camera name.
Camera attributes:
The Field of view or FOV is expressed in degrees.
The Focal length is expressed in mm.
In Viewport style (openGL) the Focus altitude and Aperture are deactivated. To activate them, Postal service Effects and DOF must be activated.
Display ratio:
If the display ratio is nowadays in the mesh file, it will be taken into account and brandish below Photographic camera section, if not it volition considered every bit unspecified.
Lock:
A camera can be lock by clicking on the lock icon:
Then the attributes can not be modified and also in the viewport it is non possible to motility the camera unless past unlocking the camera:
or in Display Settings > Camera Settings:
Camera frame
The camera frame tin can exist controlled in Display Settings > Viewport Settings:
At that place are two controls: a checkbox and a slider:
With the checkbox: to display or not the frame in the 3D Viewport the checkbox "Show camera frame" must exist checked or unchecked.
With the slider: the gate mask opacity can be modified from "0": full transparent, to "100": opaque.
Source: https://substance3d.adobe.com/documentation/spdoc/camera-management-172819277.html
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